

This category considers not only how the moves work, but how they come together to sell the character’s design. Special Attacks: All of the fighters B-button special moves (including the Final Smash!) the moves that help them stand out from the rest of the cast. Considering that Smash is first and foremost a fighting game, I felt it was necessary to double up on the categories that discuss the character’s attacks. Neutral Attacks: This is basically all of the fighter’s non-special attacks (Smashes, aerials, throws, ext.). Here’s a bit more detail on each of the 5 categories: I urge readers to not take the scores too seriously, as some of these factors will be hard to quantify with certain characters. I know some people don’t care for numbered scores, but this meant to be a straightforward way to gauge a character’s qualities, and not as a review critique.

I’ll tally up the scores at the end to see if the roster appearance is a good representation of the character in general. In each category, the character will receive a score of 1-10 based on their move set and design. So…how do we go about grading these characters? The system I came up with is pretty simple, as it breaks things down into 5 categories: Neutral Attacks, Special Attacks, Uniqueness, Aesthetics, and Design.
